A downloadable game for Windows



DISCO'S NOT DEAD is an arcade-style tower-defense game. You play DJ Harker, defending your booth against waves of phantasmal hordes!

Use your disco lights to match the colour of the ghosts, melting them and saving your set. Can you keep up the pace long enough to face off against the boss and banish these ghastly ghouls for good?




Created in GameMaker 1.4
Music: Disco - Strange Day

Download

Download
Disco_Final.exe 29 MB

Comments

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Really catchy game! The mechanic of operating different lights with two hands at a same time proved to be quite challenging, it's one of the first games I play that uses this king of thing.(operating mechanics with two different hands at the same time).I liked it, and when I thought I only need to point lights at fixed, what do I see?!Color combinations! :D


Feel of the game

I liked the fact that I noticed quick improvement in my skill and it was easy to get back into the game and ramp up to my previous score.The music was fitting and plays along nicely.The art style looks well-made.

Controls

The controls were a little bit challenging in the beginning but I slowly worked my way up to better skills through my replays.A thing though : Maybe make the text that shows the controls A/D <-/-> a little bit bigger or brighter.I managed to figure them out quickly, but only noticed the text on my fourth re-play.

One thing that bothered me is that the lights can go 360 degrees and behind the stage.When I accidentally moved them behind the stage it took a while to put them back and I lost precious life because of that.It was a little frustrating.It think it would be better if they would only rotate in an 180 degree arc.Unless rotation 360 is part of the gameplay?(I didn't get to the boss part, my skill is still terrible).

Bugs

Exiting the game crashes it for some reason.It gives me (Not Responding).

Super nice game !!!

I died during the boss, I think I almost got it ! I'm super bad with color mixing and it still felt good.

direction sensibility felt weird/too fast at first but I got used to it and it was sometimes useful, sometimes not.


Also be careful about accessibility, I don't think the game explains the control so much ? At least I didn't see and had to gess: arrows were easy to get.
WASD: be careful cause not everybody's a gamer and know it's gonna be useful keys. Also I'm playing on qwerty keyboard and I had to change during game (for this you can just add a W/Z A/Q S D controls by the way ! easy trick that helps you reach more players)

and up/down arrows I had to guess too and it took me a bit of time. But I didn't get hurt because of it so that's alright (don't hesitate to "pause" the game while the player is figuring the keys right)


The difficulty curve felt super nice, I always felt like the game was challenging me but it always felt possible to finish it without dyging (I ended up dying but meh i'm bad with colors as i said :D )

I love the fact that without knowing the colors mixing rules super good you can quickly figure it out by trying. Great level design for that, you never trick the player by needing a color for an enemy but two other for another enemy. It's always "two colors for 3 enemies" and it feels good. Especially during the boss fight.


(Oh and by the way be careful about "color based gameplay", they're alright but people with eye-problems can have difficulties playing them )


I loved it anyway, the music was with me all along and helped me. Couldn't think of anything else but the game during those 3 minutes.


Looking forward for your next games.

:)

Hey! Thanks so much for such detailed feedback. I'm super new to game development so it means a lot to have people playing my game and finding it fun! And well done on getting to the boss. ;) 

Will definitely take the point about controls on board! I think I designed this largely solo without showing other people too often, so I found it hard to judge how much I should explain. I'll take a lot more care and testing over this next time. 

Accessibility I knew was always going to be an issue - all the gameplay is based around colour mixing, and the technique I used for that was going to be difficult to adjust to other colours for people with visual differences. I really wish I'd put more thought into this one, though - I'm sure there would have been ways around it. I'll have to make my next game extra accessible to make up for this one! :P

Super glad you found the difficulty curve successful - I put a lot of time into designing the levels to work in a way that didn't feel unfair. I would have liked to put in an endless mode with random spawns, but every time I tried this it immediately felt like the game was cheap-shotting you. Really happy that this element of the design was appreciated! :)

Thankyou so much for playing and good luck with all your projects!

Don't think you could have done much about accessibility, it's just something to be aware of :) it's alright to have games that are not good fit for accessibility. But having it in mind and thinking about it is always nice. Just wanted to mention it as you're new to game developement :)